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Eyes On Me (Game Design DEVLOG)
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Devlog
Hypothesize => Playtests => Results
September 18, 2018
by
WinnerGames
Hypothesis Prior to the recent session of playtest, I have been considering between a complex sand-box/ easter-egg level design and straight-forward level design. 1. A sand box level would encourage...
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Unity Probuilder is pretty dope!
September 11, 2018
by
WinnerGames
With the last blog post mentioning that I will present you a preview the models I made using Probuilder (new Unity add-on), here it is. Made using Probuilder and Progrids Due to the fact that the art-...
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Mostly going as planned!
September 11, 2018
by
WinnerGames
Going with the plan! Since the previous update, there has been several playtesting that were conducted outside of the classroom just to have a feel of how the casual players would perceive the game. I...
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Clearing it out
August 15, 2018
by
WinnerGames
There hasn't been much progress since our last play test, because there were a lot on the programmers hand that they need to take care off. Therefore, what we have achieve mechanic-wise is not that si...
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Boil it down.
August 08, 2018
by
WinnerGames
#devlog2
With our concept pinned, we are rushed our prototype for the coming playtest session. Sure, bulk of the work relied on Ben and Keyin to get a playable prototype for us to test the viability of our con...
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DevLog (still very indecisive)
August 01, 2018
by
WinnerGames
A late start to a not very forgiving 12 weeks of game development, my team and I only got together in Week 2 to brainstorm about a game that we would like to dedicate our time to for the coming months...
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