Clearing it out
There hasn't been much progress since our last play test, because there were a lot on the programmers hand that they need to take care off. Therefore, what we have achieve mechanic-wise is not that significant. Art and design-wise I am also caught up with some of the other assignments from my electives. Therefore, the only fixes so far are the brief changes in level design to make the side platforms of the map more inclusive, and laying out the scene that we intend for our game to take place in.
Our original concept for the game was just that, but we were afraid that the game is not going to appeal to the mass. Now that we have cleared the two possible approach of the game:
1) Janky Physics-based game
2) Exploration/ Puzzle game
Between the two we should only choose one, and not both because at the current state our game has both and its not very clear to the player what they have to do. And honestly, why eyeballs? if we choose the puzzle approach it can technically be anything. So we have decided, to redo and make the janky physics-based game, that would take a bit of time for Ben to figure out the codes; so mean while that is in the thinking and for the sake of simplicity if we don't achieve our first option, we will go with the puzzle game for now and Ben will make changes accordingly to bring the game to a playable state. Then we consult each other again after that is through.
Eyes On Me (Game Design DEVLOG)
obnoxious eyes
Status | Prototype |
Author | WinnerGames |
Genre | Simulation |
More posts
- Hypothesize => Playtests => ResultsSep 18, 2018
- Unity Probuilder is pretty dope!Sep 11, 2018
- Mostly going as planned!Sep 11, 2018
- Boil it down.Aug 08, 2018
- DevLog (still very indecisive)Aug 01, 2018
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