Clearing it out


There hasn't been much progress since our last play test, because there were a lot on the programmers hand that they need to take care off. Therefore, what we have achieve mechanic-wise is not that significant. Art and design-wise I am also caught up with some of the other assignments from my electives. Therefore, the only fixes so far are the brief changes in level design to make the side platforms of the map more inclusive, and laying out the scene that we intend for our game to take place in. TestScene

Changed the color of the surrounding platform to red, and the center tower to blue.
The scene layout in Unity
The scene layout in Unity
However, from playtesting the same version of our game again with a slight remapping in the controls to make it easier for the play testers and change in colors of the platform, what we have gained is worthwhile. Douglas Wilson, one of our play tester as well as a game designer himself, has raised very stimulating questions that got us thinking. Are we making a janky physics-based game, or are we making a puzzle game? If our game is very nauseating, why not? The question is, what are we trying to achieve; and that got us thinking a lot, because we never thought of making a nauseating game as being good or a design decision, but more like an issue we try to fix. But Doug comes in with the idea of, why not?

Our original concept for the game was just that, but we were afraid that the game is not going to appeal to the mass. Now that we have cleared the two possible approach of the game:

1) Janky Physics-based game

2) Exploration/ Puzzle game

Between the two we should only choose one, and not both because at the current state our game has both and its not very clear to the player what they have to do. And honestly, why eyeballs? if we choose the puzzle approach it can technically be anything. So we have decided, to redo and make the janky physics-based game, that would take a bit of time for Ben to figure out the codes; so mean while that is in the thinking and for the sake of simplicity if we don't achieve our first option, we will go with the puzzle game for now and Ben will make changes accordingly to bring the game to a playable state. Then we consult each other again after that is through.

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