Unity Probuilder is pretty dope!
With the last blog post mentioning that I will present you a preview the models I made using Probuilder (new Unity add-on), here it is.
Using the Probuilder tool with Progrids was a very neat trick i learnt from a Youtube video, where the person said it would helped a lot when scaling and aligning objects, because it snaps to the defined grid. However, an issue I encountered upon using the grid was that extruding would not work the same unless changes in the settings of Progrids is tweaked (Edit > Preferences > Progrids > Change "Snap to all axis when scale" to "Snap to selected axis when scale"), edges of the extruding face that would snap to the grid, but because the extruded face is smaller than the set grid value, the face would be bigger instead of keeping uniformed. I guess that is all I have to mention for now. I will continue to model the furniture and decorations of the room and hopefully update you with skills that I pick up along the way (which might be better than that of the same tool from a 3D modelling software).
Oh remember the greater benefit I mentioned in the previous post? Its the ability to flip normals live in Unity, allowing the insides to be viewable while the outer shell is see through, which helped to manage and place objects. I would imagine that it will help a lot later on as well when observing the player playing live from a spectator perspective with a fly cam (this is something Ben has mentioned that we will implement to up our playtesting-game)
Eyes On Me (Game Design DEVLOG)
obnoxious eyes
Status | Prototype |
Author | WinnerGames |
Genre | Simulation |
More posts
- Hypothesize => Playtests => ResultsSep 18, 2018
- Mostly going as planned!Sep 11, 2018
- Clearing it outAug 15, 2018
- Boil it down.Aug 08, 2018
- DevLog (still very indecisive)Aug 01, 2018
Leave a comment
Log in with itch.io to leave a comment.